For the content as a whole, we have come up with some keywords to condense what we want to express in the Inazuma area. ![]() ![]() Some of our teammates have been working hard on the development of the version corresponding to Inazuma for a long time before the Inazuma content is released to our players. ![]() For Inazuma-related regional productions and many aspects on top of it, such as the background, gameplay design, we started on them pretty early. Different from the themes that everyone has come into contact with, such as Mondstadt's "freedom" and Liyue's "contracts" - Inazuma, which is centered around Electro, has ushered in a new theme called "eternity." Then, we will also optimize the design ideas of game content from the level of gameplay based on this theme to present them in a uniform manner. We engaged in a more in-depth thought and design process. The second aspect is about the overall performance of the game content. It's probably a serious challenge that everyone in our team has never faced in their career. These goals actually put a lot of pressure on the team. On the other hand, we also have to work on the key node, to develop the new area of Inazuma and launch a massive release of high-quality playable content that may be even larger than the previous versions. Like what I said earlier, on one hand, we have to make sure that we can continuously update the versions to be launched and continue to provide players with gameplay content. But when we started to develop Inazuma, the challenges were actually greater. We spent a lot of time continuing to develop these large areas of land and produce new content on them on an ongoing basis. On one hand, there was the issue of the pacing of content output after the launch because everyone was already exploring Mondstadt and Liyue, which were already launched. During the whole process of creating Inazuma, the whole team faced a huge challenge, namely from two aspects. What kind of changes are there in the development of Inazuma compared to the first two regions? Follow us now to get the most up to date information! See you all there, Travelers! ![]() Look out for the redemption code drop in the livestream. During the program, Dawei (Co-Founder of miHoYo) and the Dev team will share their insight on the anticipated content in the new version. The Genshin Impact Preview will be released on this channel on July 9 at 12:00 PM (UTC-4). (The redemption codes provided in this Special Program will expire on July 10th at 12:00 noon, so Travelers should redeem them as soon as possible~) We would like to thank all Travelers for their support and companionship, and we will bring you more updates on Version 2.0. Genshin Impact Version 2.0, "The Immovable God and the Eternal Euthymia," will be launched on July 21st.
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